Free Reproducibles
Bringing Innovation to School
Empowering Students to Thrive in a Changing World
Are you preparing a new generation of innovators? Activate your students' creativity and problem-solving potential with breakthrough learning projects. Across all grades and content areas, student-driven, collaborative projects will teach students how to generate innovative ideas and then put them into action. Youll take learning to new heights and help students master core content.
Benefits
- Learn why innovation is an essential skill for 21st century learners' success.
 - Discover the diverse ways innovation can be implemented in the classroom.
 - Explore innovative examples from outside education to stir creativity.
 - Understand how innovation can coexist with standards-based instruction.
 - Gain tips on how to incorporate unstructured time into the school day.
 
TABLE OF CONTENTS
Part I: Setting the Stage
 Chapter 1: Coming to Terms With Innovation
 Chapter 2: Seeing Educators as Innovators
 Chapter 3: Growing a New Global Skill Set
 Part II: Building the New Idea Factory
 Chapter 4: Seeding Innovation
 Chapter 5: Integrating Design Thinking Throughout the Curriculum
 Chapter 6: Making Room for Thinkers
 Chapter 7: Taking Advantage of Technology
 Chapter 8: Gaming for Real Learning
 Part III: Moving From Thinking to Doing
 Chapter 9: Spreading Good Ideas
 Chapter 10: Taking Action
 Appendix A: Additional Resources
 Appendix B: Innovation Rubric
 Appendix C: Discussion Guide
PRINTABLE REPRODUCIBLES
SUGGESTED RESOURCES
Design Thinking
Digital Gaming
Innovation and Invention
- The Fuller Challenge
 - Design Other 90 Network
 - The Lemelson Center for the Study of Invention & Innovation
 - Maternova
 - OnInnovation
 - PopTech
 - TED
 
Project-Based Learning
Social Innovation
Additional Resources

