Free Reproducibles
Teaching Argumentation
Ensure students develop the argumentation and critical-thinking skills they need for academic and lifetime success. Discover 10 fun, engaging activities and games for teaching argumentation that align with the CCSS. Incorporate these tools into your instruction to help students develop their ability to present and support claims, distinguish fact and opinion, identify errors in reasoning, and debate constructively.
Benefits
- Obtain games and activities to support instruction and teach argumentation skills.
- Help students develop the critical-thinking skills necessary to lead informed lives.
- Facilitate classroom discussions about various topics—including difficult ones—to prepare students for democratic life.
- Provide students with the tools to build effective arguments and relay complex information.
- Access reproducibles including question cards, memory cards, evidence organizers, answer keys, and more.
TABLE OF CONTENTS
1. I Think, I Like, I Believe
2. Opinion Scoot
3. Fishing for Facts
4. Argument Relay
5. Rapid Fire
6. Which One Doesn’t Belong?
7. Text Evidence Bingo
8. Rhetoric Memory
9. Claim Capers
10. Convince the Crowd
Appendix A Facts and Opinions
Appendix B Claims
PRINTABLE REPRODUCIBLES
- Argument Relay (Grounds)
- Argument Relay (Grounds, Backing, and Qualifiers)
- Detective's Evidence Organizer for Claim Capers
- Fish Template for Fishing for Facts
- Question Cards for Opinion Scoot
- Student Answer Sheet for Opinion Scoot
- Student Bingo Board for Text Evidence Bingo
- Student Panelist Organizer for Convince the Crowd
Slideshow Presentations
- Elementary Items for Which One Doesn't Belong?
- High School (A) Items for Which One Doesn't Belong?
- High School (B) Items for Which One Doesn't Belong?
- Middle School Items for Which One Doesn't Belong?
Rhetoric Memory Cards
- Level 1—Set A
- Level 1—Set B
- Level 1—Set C
- Level 2—Set A
- Level 2—Set B
- Level 2—Set C
- Level 3—Set A
- Level 3—Set B
- Level 3—Set C
- Level 4—Set A
- Level 4—Set B
- Level 4—Set C
SUGGESTED RESOURCES
Introduction
Chapter 5: Rapid Fire
Chapter 10: Convince the Crowd