Free Reproducibles
NOW Classrooms, Grades 6–8
Developed specifically for grades 6–8, this resource presents classroom-tested lessons that help take instruction and learning to the next level through the use of technology.
Benefits
- Understand that real transformational change results from teaching and learning, not ever-changing digital devices.
- Give students opportunities to exercise their voice, choice, and creativity using multimedia and digital tools.
- Implement practical novice-, operational-, and wow-level lessons and tips for using digital tools in classroom lessons.
- Help students keep themselves and their data safe online and make ethical decisions on the Internet.
TABLE OF CONTENTS
-
Chapter 1: Embracing Creativity
Chapter 2: Communicating and Collaborating
Chapter 3: Conducting Research and Curating Information
Chapter 4: Thinking Critically to Solve Problems
Chapter 5: Being Responsible Digital Citizens
Chapter 6: Expanding Technology and Coding Concepts
Appendix: Glossary of Tools and Terms
REPRODUCIBLES
SUGGESTED RESOURCES
BOOK
- Klein, J. D. (2017). The Global Education Guidebook: Humanizing K–12 Classrooms Worldwide Through Equitable Partnerships. Bloomington, IN: Solution Tree Press.
WEBSITES
Introduction
- Blackboard
- Canvas
- D2L
- Edmodo
- Google Classroom
- Google’s G Suite for Education
- Microsoft Office 365 for Education
- Moodle
- NOW Classrooms
- NOW Classrooms, “SAMR Model”
- Otus
- PowerSchool Learning
- Schoology
- Seesaw
- Showbie
Chapter 1
- Adobe Spark
- Animoto
- Canva
- Chrome
- Creative Commons, “Search”
- Daqri’s Anatomy 4D
- Daqri’s Elements 4D
- Do Ink
- Dropbox
- Educreations
- Explain Everything
- Flickr
- GarageBand
- Google Drive
- Google Expeditions
- Google Images
- Google Slides
- Google Tango
- iMovie
- iTunes
- Keynote
- Library of Congress
- Life Magazine
- Listenwise
- Microsoft OneDrive
- National Archives
- Podbean
- Pokémon Go
- PowerPoint
- QuickTime
- QuickVoice
- Screencastify
- Screencast-O-Matic
- Seesaw
- Showbie
- Skitch
- Smule’s AutoRap
- SoundCloud
- Soundtrap
- Spreaker
- Tellagami
- ThingLink
- TouchCast
- UJAM
- Vimeo
- VoiceThread
- WeVideo
- WeVideo, “Support”
- WordPress
- YouTube
Chapter 2
- Blogger
- Bloglovin
- ePals
- Evernote
- FaceTime
- Feedly
- Global Classroom Project
- Global Education Conference
- Global Math Task Twitter Challenge
- Global Read Aloud
- Google+ Connected Classrooms Workshop
- Google Docs
- Google Hangouts
- GoSoapBox
- Kidblog
- Medium
- Microsoft Educator Community
- Padlet
- Skype
- Skype in the Classroom
- TodaysMeet
- Tumblr
- Voxer
- WordPress
Chapter 3
- Classkick
- Diigo
- EDpuzzle
- Google Advanced Search
- Google Slides
- Kahoot!
- Khan Academy
- Marqueed
- Microsoft Edge
- Nearpod
- Numberphile
- Pear Deck
- PlayPosit
- Poll Everywhere
- Scrible
- Tes Teach With Blendspace
- Wikipedia
- YouTube
Chapter 4
- Asana
- Blogger
- Book Creator
- Book Creator, “How to Publish on iTunes: Step 1—Create an iTunes Connect Account”
- Canva
- Common Sense Media, “Parent Guide to YouTube”
- Crash Course YouTube channel
- Easel.ly
- FaceTime
- Google Forms
- Google Hangouts
- Google Keep
- Google Play
- Google Sheets
- Google Slides
- iBooks Author
- Khan Academy, “Pre-Algebra Playlist”
- Microsoft Excel
- Microsoft OneNote
- Padlet
- Piktochart
- Poll Everywhere
- SchoolTube
- Skype
- SoundCloud
- SurveyMonkey
- TeacherTube
- TED-Ed YouTube channel
- Trello
- U.S. National Archives YouTube channel
- Vimeo
- Weebly
- WordPress
- YouTube
- Zoom
Chapter 5
- Citation Machine
- Common Sense Media
- Common Sense Media, “A Creator’s Rights 6–8”
- Common Sense Media, “Digital Footprint”
- Common Sense Media, Scope and Sequence: Common Sense K–12 Digital Citizenship Curriculum
- Creative Commons, “About the Licenses”
- Creative Commons, “Choose”
- Creative Commons, “Publishing”
- Creative Commons, “Search”
- Dashlane
- EasyBib
- EasyBib, “How to Cite a Digital Image in MLA 8”
- Google Images
- LastPass
- LogMeOnce
- National Geographic
- NSTeens
- Photos for Class
- Planet Nutshell
- Planet Nutshell, “Protect Your Personal Information”
- Planet Nutshell, “Teacher Library”
- Storybird
- Wikimedia Commons
Chapter 6
- Apple’s Developer
- BotLogic.us
- Code.org
- Common Sense Education, “Best Apps and Websites for Learning Programming and Coding”
- Dash and Dot
- DevArt
- Edutopia, “Coding in the Classroom”
- Exploratorium, “Breakfast Proteins”
- Google CS First
- Hour of Code
- Kodable
- Lego Mindstorms
- Make Art
- Ozobot
- Pixel Press
- Raspberry Pi
- RoboBlockly
- Scratch
- Seesaw
- Sphero
- Swift Playgrounds
- Tynker, “Hour of Code Teacher Guide”
- Vidcode, “Hour of Code”
Epilogue